The bones adjust to the appropriate location.Press the "Edit Bone Position" button, which is used to edit the position of the bones.asset, skeletal shape follows (5) SD Human.asset, skeletal shape follows asset, skeletal shape follows (3) Maximum Humanoid (Mecanim) Unity5.6.o or later.asset, skeletal shape follows (4) Mi nimum Humanoid (Mecanim). (1) there are four different bones selected. is provided in the middle of the center coordinates of the bottom of the voxel model. To change adjustment "Import Offset" The center coordinates.Add "Voxel Importer / Voxel Skinned Animation Object" component.Script location: Component/Voxel Importer/Voxel Skinned Animation Object In the case of construction, it does not retain all the information.Įffect: Binding voxel skeleton, animating the previous step.Īpplied to an animated object. ![]()
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